Voice Under the Sea Collection
A living fortress of chitin and coral, the Sea Bastion is the heavy siege engine of the Sovereign’s abyssal vanguard. It does not simply walk the ocean floor; it claims it, anchoring the “Voiceless” fleet with a physical presence that can shrug off ballista bolts and magical barrages alike.
Highlight
For the Keeper, the Sea Bastion serves as the ultimate “Tank” or high-durability boss. Occupying a massive 75mm base, it effectively dictates the flow of battle, creating an impassable wall of spiked armor and crushing pincers that forces players to rethink their positioning.
Encounter Insight
Utilize the Sea Bastion as a mobile defensive objective. Its massive pincers should be played with “Grapple” and “Crush” mechanics, potentially trapping a front-line fighter while its secondary, mutated maws harry nearby scouts. For Keepers seeking a museum-quality finish, our Painted Edition highlights the vibrant, toxic colors of deep-sea coral and the weathered, calcified textures of the shell using Vallejo and Citadel pigments, secured by the Eternal Seal of Army Painter Matte Varnish.
Features
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The Crushing Flukes: Two massive, asymmetrical pincers meticulously sculpted with jagged, barnacle-encrusted edges.
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Coral-Encrusted Carapace: A hyper-detailed shell featuring multiple species of coral, sea anemones, and parasitic growths that showcase a lifetime in the lightless deep.
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Monstrous Physiognomy: Features a primary central maw filled with needle-teeth and secondary mutated heads emerging from the joints, adding a layer of eldritch horror to the crustacean form.
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Multi-Legged Stability: Six heavily armored legs designed with realistic articulation, grounding the model firmly on its 75mm scenic base.
Ideal For
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Coastal defense scenarios or “beachhead” assaults.
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Acting as a living mount or mobile throne for high-ranking members of the Drowned Crew.
Size Category:
Tabletop Lore
In the folklore of the Sword Coast, the Bastion is known as the “Tide-Eater.” It is said that when Urushulga wishes to reclaim a port, she does not send a wave, but a swarm of these behemoths. They are forged in the crushing pressure of the deep, where the Sovereign bonds the spirits of fallen warriors to the husks of ancient, gargantuan crabs. The resulting entity has no will of its own, only a directive to move forward until the structures of the living are reduced to sand and splinters.








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